
“The sound objects represent for me the place between objectivity (of a seed) and the longing for the unknown (the mystical through the ritual). Although I grew up in South America and had some mystical experiences, everything remains unknown and far away. With my migration to Germany, the memories were trivialized on the one hand, and on the other hand, another perspective emerged, which I can only attribute to simulation.”
Description
A monitor displays a 3D geometry representing a mountainous landscape. On the floor, there is a kinetic sculpture consisting of a series of seedpods from a flame-tree and a set of rattles from the Amazon, connected to the same data source as the synthesized landscape.
The pods and rattles function as sound objects that produce an apparently non-intentional musical composition. The choreography of the sound objects and the video is generated by using the Perlin algorithm. This algorithm, developed for the generation of natural phenomena in the 1982 film Tron by Kevin Perlin, unites the precision of the programmatic with the organic chaos of a landscape.


















